MISSION 01
Fugitive Studios
/// Studio Brand
Objective
Build the foundation for an independent game studio focused on bold interactive worlds, devlogs, and future game projects.
Difficulty
Long-Term
Reward
Studio foundation
Equipped Tech
Main Menu
Select a mission to continue.
Save File
Career Change Run
Progress: Building portfolio, prototypes, and Fugitive Studios.
Player Profile
Unity-focused game developer building gameplay systems, prototypes, and interactive worlds. Currently studying Game Development and building independent projects through Fugitive Studios.
Engine
Unity
Language
C#
Studio
Fugitive Studios
Domain
mattfolio.dev
Player Profile
Class
Game Developer
Primary Build
Unity / C#
Specialty
Gameplay Systems
Education
B.S. Game Development — Full Sail University
Current Quest
Fugitive Studios
Status
Open to Opportunities
Current Quest Log
Main Objective
Build a professional game development portfolio through Unity prototypes, gameplay systems, web projects, and independent work under Fugitive Studios.
Quest Progress
40%
Portfolio foundation online. Next milestone: playable Unity prototypes and project writeups.
Active Objectives
Claim mattfolio.dev and build the portfolio hub
Claim fugitive.dev and establish Fugitive Studios
Build polished Unity gameplay prototypes
Improve C#, architecture, and game systems
Focus on FOB: Forward Operating Base
Mission Select
Projects, prototypes, and systems that show what I’m building as I move toward a career in game development.
MISSION 01
/// Studio Brand
Objective
Build the foundation for an independent game studio focused on bold interactive worlds, devlogs, and future game projects.
Difficulty
Long-Term
Reward
Studio foundation
Equipped Tech
MISSION 02
/// Web App
Objective
Develop a full web app with user profiles, character creation, subscriptions, prompt systems, and admin tools.
Difficulty
Advanced
Reward
Full-stack product experience
Equipped Tech
MISSION 03
/// Prototype Collection
Objective
Create Unity prototypes focused on movement, input, UI, health, inventory, pickups, and gameplay loops.
Difficulty
Core Training
Reward
Gameplay programming practice
Equipped Tech
MISSION 04
/// Game Prototype
Objective
Design a military survival and base-building game focused on systems, progression, strategy, and player-driven survival.
Difficulty
High
Reward
Original game project
Equipped Tech
Developer Loadout
The engines, languages, tools, and systems I’m using to build games, prototypes, and interactive projects.
SLOT 01
SLOT 02
SLOT 03
SLOT 04
SLOT 05
SLOT 06
Career Log
Real-world work ethic, leadership, and technical learning moving toward a career in game development.
LOG 04
/// Full Sail University
Studying game development while building independent projects, gameplay prototypes, and the foundation for Fugitive Studios.
LOG 03
/// Colorado Technical University
Built a foundation in programming concepts, software development, problem solving, and technical thinking before transferring into game development.
LOG 02
/// Dunkin’ Donuts
Led teams, managed daily operations, trained employees, handled pressure, solved problems quickly, and kept performance goals moving.
LOG 01
/// Mr. Fence
Developed real-world work ethic, reliability, hands-on problem solving, and experience working through physically demanding projects.
Contact Terminal
I’m currently building my game development portfolio and looking for opportunities to grow as a developer.