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Career Change Run

Progress: Building portfolio, prototypes, and Fugitive Studios.

Open to opportunities

Player Profile

Matt Daignault

Game Developer

Unity-focused game developer building gameplay systems, prototypes, and interactive worlds. Currently studying Game Development and building independent projects through Fugitive Studios.

Engine

Unity

Language

C#

Studio

Fugitive Studios

Domain

mattfolio.dev

Player Profile

Leveling Up

Class

Game Developer

Primary Build

Unity / C#

Specialty

Gameplay Systems

Education

B.S. Game Development — Full Sail University

Current Quest

Fugitive Studios

Status

Open to Opportunities

Current Quest Log

In Progress

Main Objective

Build a professional game development portfolio through Unity prototypes, gameplay systems, web projects, and independent work under Fugitive Studios.

Quest Progress

40%

Portfolio foundation online. Next milestone: playable Unity prototypes and project writeups.

Active Objectives

Claim mattfolio.dev and build the portfolio hub

Claim fugitive.dev and establish Fugitive Studios

!

Build polished Unity gameplay prototypes

!

Improve C#, architecture, and game systems

!

Focus on FOB: Forward Operating Base

01

Mission Select

MISSIONS AVAILABLE

Projects, prototypes, and systems that show what I’m building as I move toward a career in game development.

MISSION 01

Fugitive Studios

Unlocked
>

/// Studio Brand

Objective

Build the foundation for an independent game studio focused on bold interactive worlds, devlogs, and future game projects.

Difficulty

Long-Term

Reward

Studio foundation

Equipped Tech

BrandingGame DevelopmentDevlog
/// Launch Mission/// Source Pending

MISSION 02

Kawaii Candy AI

Unlocked
>

/// Web App

Objective

Develop a full web app with user profiles, character creation, subscriptions, prompt systems, and admin tools.

Difficulty

Advanced

Reward

Full-stack product experience

Equipped Tech

Next.jsReactAI APIsSubscriptions
/// Launch Mission/// Source Pending

MISSION 03

Unity Gameplay Systems Lab

In Progress
>

/// Prototype Collection

Objective

Create Unity prototypes focused on movement, input, UI, health, inventory, pickups, and gameplay loops.

Difficulty

Core Training

Reward

Gameplay programming practice

Equipped Tech

UnityC#Gameplay Systems
/// Mission Locked/// Source Pending

MISSION 04

FOB: Forward Operating Base

Boss Quest
>

/// Game Prototype

Objective

Design a military survival and base-building game focused on systems, progression, strategy, and player-driven survival.

Difficulty

High

Reward

Original game project

Equipped Tech

UnityC#Systems Design
/// Mission Locked/// Source Pending
02

Developer Loadout

EQUIPPED

The engines, languages, tools, and systems I’m using to build games, prototypes, and interactive projects.

SLOT 01

Engine

///Unity
///Unreal Engine

SLOT 02

Languages

///C#
///TypeScript
///JavaScript

SLOT 03

Web Stack

///Next.js
///React
///Node.js
///Tailwind CSS

SLOT 04

Game Systems

///Character Controllers
///Input Systems
///UI
///Gameplay Loops
///Multiplayer Foundations

SLOT 05

Tools

///GitHub
///Cursor
///Blender
///Photopea

SLOT 06

Currently Training

///Unity Architecture
///C# Patterns
///Game Feel
03

Career Log

IN PROGRESS

Real-world work ethic, leadership, and technical learning moving toward a career in game development.

LOG 04

Game Development Student

2026 — Present
>

/// Full Sail University

Studying game development while building independent projects, gameplay prototypes, and the foundation for Fugitive Studios.

LOG 03

Software Engineering Coursework

2023 — 2026
>

/// Colorado Technical University

Built a foundation in programming concepts, software development, problem solving, and technical thinking before transferring into game development.

LOG 02

Operations Leadership

July 2022 — May 2025
>

/// Dunkin’ Donuts

Led teams, managed daily operations, trained employees, handled pressure, solved problems quickly, and kept performance goals moving.

LOG 01

Field Operations / Hands-on Technical Work

May 2015 — July 2022
>

/// Mr. Fence

Developed real-world work ethic, reliability, hands-on problem solving, and experience working through physically demanding projects.

04

Contact Terminal

Online

I’m currently building my game development portfolio and looking for opportunities to grow as a developer.

© 2026 Matt Daignault. All rights reserved.

Built for mattfolio.dev